Playing the Right Type of Video Game Improves Brain Performance

Last week, yet another study showing the beneficial impact of playing video games appeared in the news.  Traci Sitzmann, as assistant professor of management at the University of Colorado, Denver, did a meta-analysis of a number of different studies to find out if training workers would improve performance on the job.  Her conclusion: … [she…

Barbara Strauch Speaks on the Middle Aged Brain

Barbara Strauch, author of The Secret Life of the Grown Up Brain, spoke this week at Stanford.  Strauch is the health/medical science editor for The New York Times and when she writes on brain topics, the articles consistently skyrocket to the top of the “Most E-mailed List.”  I attended her lecture at the Center for…

HIV-Related Cognitive Decline – Webinar with Dr. Sean Rourke

We are so excited to be sponsoring a webinar entitled HIV-Related Cognitive Decline: Can Brain Training Help? The webinar will be held this Thursday, June 10, from 1-2 PM Pacific time. Our esteemed host will be Sean Rourke, PhD, a professor in the department of psychiatry and neuroscience at the University of Toronto. He specializes…

Evaluating Brain Fitness Programs – Which Should I Choose?

The brain fitness market has expanded rapidly in recent years, and there is now a large selection of computer and on-line brain training exercises to choose from. At one end of the spectrum are games that are purely for entertainment purposes. At the other end are exercises that have been scientifically validated in clinical trials.…

Convergence = Computer Science + Entertainment + Brain Science

There are three trends driving convergence of entertainment of computer science and entertainment. The first is the customers’ expectation is that content will follow the customer across multiple devices. The second is creators, the people and companies who produce the content, are becoming a much broader group. And the third is the canvas, as the underlying technology being used for the creation of the entertainment experience, is broadening the interactions consumers can have with content.